Scooter Games Products

Scooter Games Products

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    Book

    Scooters, kids, and fun are natural partners. Kids love scooting, and it’s great physical activity—but, until now, few books have focused on scooter activities or provided guidance on incorporating them into the curriculum in meaningful ways.

    Scooter Games is an easy-to-use book that will help you find creative ways to integrate cooperative, tag, relay, team, or interdisciplinary scooter activities into your curriculum. Through the more than 100 productive and ready-to-use activities in Scooter Games, you can address the following topics:

    • Math, health, science, and language arts concepts
    • Teamwork and sportsmanship
    • Problem solving
    In doing so, you will help children improve their social, emotional, cognitive, intellectual, and physical skills.
    The scooter games and activities are divided into six categories: individual exploration, cooperative exploration, tag activities, relay activities, team games, and interdisciplinary games. The book contains 50 reproducibles to enhance the safety and fun and to help you assess the students. It also offers information to help you make the case for buying scooters if you don’t already have them, and advice on caring for the scooters and using them safely. You can use the game finder to quickly locate the type of game you want.

    Scooter Games will capture kids’ interest, enthusiasm, energy, and desire to remain active through their growing years. And it will help you enhance your curriculum—and become your students’ all-time favorite physical education teacher!

    Table of Contents

    Game Finder
    Preface
    Acknowledgments

    Part I. Off to a Good Start With Scooters
    Chapter 1. Benefits and Background of Scooter Play
           Physical Development
           Social and Emotional Development
           Cognitive Development
           Play and Scooter Games
           History of Scooter Boards
           Summary

    Chapter 2. Teaching Sportsmanship With Scooters
           A Definition of Sportsmanship
           Sportsmanship Curriculum
           Summary

    Chapter 3. Preparing to Play
           Working With Scooters
           Caring for Scooters
           Safety With Scooters
           Summary

    Part II. Scooter Games
    Chapter 4. Individual Exploration
    Chapter 5. Cooperative Exploration
    Chapter 6. Tag Activities
    Chapter 7. Relay Activities
    Chapter 8. Team Games
    Chapter 9. Interdisciplinary Games

    Appendix A: Recommended Resources and Links
    Appendix B: Assessment Tools
    Appendix C: Safety Tools
    Appendix D: Sportsmanship Tools
    Appendix E: Games Reproducibles
    References
    About the Author

    Audience

    Reference and games book for physical education teachers, classroom teachers who teach PE, and recreation and youth leaders.

    About the Author

    Tony L. Larson is a physical education teacher at Twin Lakes Elementary in Elk River, Minnesota. He has taught physical education since 1987. He earned a master’s degree from HamlineUniversity and is currently a member of the American Alliance for Health, Physical Education, Recreation and Dance (AAHPERD). He serves as athletic director for a private school and is responsible for volleyball, basketball, and all K-8 sport programs. Tony and his wife, Camilla, reside in Excelsior, Minnesota, where he enjoys spending time with their two busy daughters, Shae and Tali. He coaches soccer and enjoys landscaping in his free time.

    eBook

    The e-book for Scooter Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received.

    Scooters, kids, and fun are natural partners. Kids love scooting, and it’s great physical activity—but, until now, few books have focused on scooter activities or provided guidance on incorporating them into the curriculum in meaningful ways.

    Scooter Games is an easy-to-use book that will help you find creative ways to integrate cooperative, tag, relay, team, or interdisciplinary scooter activities into your curriculum. Through the more than 100 productive and ready-to-use activities in Scooter Games, you can address the following topics:

    • Math, health, science, and language arts concepts
    • Teamwork and sportsmanship
    • Problem solving
    In doing so, you will help children improve their social, emotional, cognitive, intellectual, and physical skills.
    The scooter games and activities are divided into six categories: individual exploration, cooperative exploration, tag activities, relay activities, team games, and interdisciplinary games. The book contains 50 reproducibles to enhance the safety and fun and to help you assess the students. It also offers information to help you make the case for buying scooters if you don’t already have them, and advice on caring for the scooters and using them safely. You can use the game finder to quickly locate the type of game you want.

    Scooter Games will capture kids’ interest, enthusiasm, energy, and desire to remain active through their growing years. And it will help you enhance your curriculum—and become your students’ all-time favorite physical education teacher!

    Adobe Digital Editions® System Requirements
    Windows
    • Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)
    • Intel® Pentium® 500MHz processor
    • 128MB of RAM
    • 800x600 monitor resolution


    Mac
    PowerPC
    • Mac OS X v10.4.10 or v10.5
    • PowerPC® G4 or G5 500MHz processor
    • 128MB of RAM


    Intel®
    • Mac OS X v10.4.10 or v10.5
    • 500MHz processor
    • 128MB of RAM


    Supported browsers and Adobe Flash versions
    Windows
    • Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2
    • Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug)


    Mac
    • Apple Safari 2.0.4, Mozilla Firefox 2
    • Adobe Flash Player 8 or 9


    Supported devices
    • Sony® Reader PRS-505


    Language versions
    • English
    • French
    • German


    Table of Contents

    Game Finder
    Preface
    Acknowledgments

    Part I. Off to a Good Start With Scooters
    Chapter 1. Benefits and Background of Scooter Play
           Physical Development
           Social and Emotional Development
           Cognitive Development
           Play and Scooter Games
           History of Scooter Boards
           Summary

    Chapter 2. Teaching Sportsmanship With Scooters
           A Definition of Sportsmanship
           Sportsmanship Curriculum
           Summary

    Chapter 3. Preparing to Play
           Working With Scooters
           Caring for Scooters
           Safety With Scooters
           Summary

    Part II. Scooter Games
    Chapter 4. Individual Exploration
    Chapter 5. Cooperative Exploration
    Chapter 6. Tag Activities
    Chapter 7. Relay Activities
    Chapter 8. Team Games
    Chapter 9. Interdisciplinary Games

    Appendix A: Recommended Resources and Links
    Appendix B: Assessment Tools
    Appendix C: Safety Tools
    Appendix D: Sportsmanship Tools
    Appendix E: Games Reproducibles
    References
    About the Author

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